How it works
Primordial is one shared dish of living creatures. Each creature has a tiny brain that was never programmed. It inherits a slightly changed copy of its parent's brain, and only the ones that find food and avoid danger live long enough to split. That is natural selection, running live, in the same way for everyone who opens the page.
Playing in three steps
- Pick a name for your creature.
- Release it into the dish with forty siblings. One release a day is free. Paid releases cost today's release price, shown on the site, and that money is burned. New releases are protected from disasters for ten minutes. Not sure where? Press Recommended start.
- Watch it. You can feed it, evolve it with traits, or just let it be. Every hour the prize pool pays every released lineage that is alive. The longer your creatures live, the bigger your share.
Rivalry, in three rules
- Territory. The dish has eight named zones, and the lineage with the most living mass in a zone holds it and flies its banner on the map.
- Hunting. Lineages that evolve Predation eat smaller creatures of other lineages, and every notable hunt is reported in the battle feed.
- Leaderboard. Released lineages are ranked live, and each row shows the zones it holds and the rivals it has hunted.
Nothing here needs a button. It all happens on its own, and the same way for everyone watching.
Where the money goes
Holders of SOUP do not need to do anything. Each burn shrinks the supply, and every burn, prize payment and world checkpoint is a public Solana transaction linked on the site.
What the numbers mean
- Time, ticks. How long the dish has been running. About thirty ticks pass each second.
- Creatures alive. Every living organism in the dish.
- Species alive. A new species appears when offspring drift far enough from their parents.
- SOUP burned. Tokens permanently destroyed with player fees.
- Prize pool. SOL waiting to be paid out. About half of it is paid out each day, a little every hour.
How you get paid, in plain words
- Every hour the pool pays every released lineage that is still alive. Your share grows with how long your creatures stay alive, with diminishing returns, so one giant colony cannot take everything.
- Once a day the three lineages that lived longest that day share a small bonus. A lineage has to be at least two hours old to win it, so you cannot jump in at the last minute.
- The release price changes once a day. It is set so that, on average, paid releases got back about 1.2 times what they burned the day before. It never goes below $1 or above $25. The site shows today's price and yesterday's average.
- Free release. One a day per wallet. It earns a quarter of a paid release. Your wallet must be at least seven days old or hold $5 of SOUP.
- Fair limits. No wallet can take more than a tenth of a day's payouts, a wallet can make up to ten paid releases a day, and each disaster type has a short cooldown so nobody can keep wiping out rivals.
Our simulation, with the recommended rules and a medium-sized game, suggests that if you burn $5, a typical player gets back about $3.55, about one player in three comes out ahead, and one in twenty gets back $21 or more. Players who use Recommended start and unlock traits do much better than players who release at random. Most players lose some money. Results depend on how many people play, and nothing guarantees a payout. This is a test network prototype.
Is it fair?
The dish is a pure function of a public starting seed and the ordered log of every paid action. Your browser runs the same simulation and checks its result against the server every few seconds. Anyone can replay the full history and arrive at the same creatures, the same winners and the same payouts.